| <!DOCTYPE html> | | <!DOCTYPE html> |
| <html lang="en"> | | <html lang="en"> |
| | | |
| <head> | | <head> |
| <meta charset="utf-8"> | | <meta charset="utf-8"> |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | | <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| <meta http-equiv="content-language" content="en"> | | <meta http-equiv="content-language" content="en"> |
| <meta name="keywords" content="Savchenko Problems in Physics, Savchenko solutions, physics problems, physics olympiad preparation, IPhO, Jaan Kalda"> | | <meta name="keywords" content="Savchenko Problems in Physics, Savchenko solutions, physics problems, physics olympiad preparation, IPhO, Jaan Kalda"> |
| <meta name="description" content="The shooter tries to hit a disk of radius R, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall."> | | <meta name="description" content="The shooter tries to hit a disk of radius R, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall."> |
| <meta name="author" content="Aliaksandr Melnichenka"> | | <meta name="author" content="Aliaksandr Melnichenka"> |
| <meta name="date" content="2023-10" scheme="YYYY-MM"> | | <meta name="date" content="2023-10" scheme="YYYY-MM"> |
| <meta property="og:title" content="The shooter tries to hit a disk of radius R, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall."> | | <meta property="og:title" content="The shooter tries to hit a disk of radius R, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall."> |
| <meta property="og:image" content="img/logo.png"> | | <meta property="og:image" content="img/logo.png"> |
| <meta property="og:description" content="The shooter tries to hit a disk of radius R, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall."> | | <meta property="og:description" content="The shooter tries to hit a disk of radius R, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall."> |
| <meta name="yandex-verification" content="6cfda41f74038368"> | | <meta name="yandex-verification" content="6cfda41f74038368"> |
| <title>The shooter tries to hit a disk of radius R, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall.</title> | | <title>The shooter tries to hit a disk of radius R, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall.</title> |
| <link rel="stylesheet" href="../../css/css-latex/style.css"> | | <link rel="stylesheet" href="../../css/css-latex/style.css"> |
| <link rel="icon" href="../../img/logo.png" type="image/png"> | | <link rel="icon" href="../../img/logo.png" type="image/png"> |
| <script src="../../js/jquery-1.10.1.min.js"></script> | | <script src="../../js/jquery-1.10.1.min.js"></script> |
| <script async src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.7/MathJax.js?config=TeX-MML-AM_CHTML"></script> | | <script async src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.7/MathJax.js?config=TeX-MML-AM_CHTML"></script> |
| <script type="text/x-mathjax-config"> | | <script type="text/x-mathjax-config"> |
| MathJax.Hub.Config({ | | MathJax.Hub.Config({ |
| extensions: ['tex2jax.js'], | | extensions: ['tex2jax.js'], |
| jax: ['input/TeX', 'output/HTML-CSS'], | | jax: ['input/TeX', 'output/HTML-CSS'], |
| tex2jax: { | | tex2jax: { |
| inlineMath: [['$', '$'], ['$', '$']], | | inlineMath: [['$', '$'], ['$', '$']], |
| processEscapes: true, | | processEscapes: true, |
| processClass: 'tex2jax', | | processClass: 'tex2jax', |
| ignoreClass: 'html' | | ignoreClass: 'html' |
| }, | | }, |
| showProcessingMessages: false, | | showProcessingMessages: false, |
| messageStyle: 'none' | | messageStyle: 'none' |
| }); | | }); |
| </script> | | </script> |
| | | |
| <h3> Statement </h3> | | <h3> Statement </h3> |
| <p> | | <p> |
| $1.1.23^*.$ The shooter tries to hit a disk of radius $R$, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall. | | $1.1.23^*.$ The shooter tries to hit a disk of radius $R$, which moves from one wall to another at constant modulo velocity so fast that it cannot be tracked. Draw a graph of the probability of hitting the disk as a function of the distance between the aiming point and the left wall. |
| </p> | | </p> |
| <center> | | <center> |
| <figure> | | <figure> |
| <img src="statement.png" | | <img src="statement.png" |
| loading="lazy" width="230" /> | | loading="lazy" width="230" /> |
| <figcaption> | | <figcaption> |
| For problem $1.1.23^*$ | | For problem $1.1.23^*$ |
| </figcaption> | | </figcaption> |
| </figure> | | </figure> |
| </center> | | </center> |
| <p> | | <p> |
| The shots are fired at height $R$ from the floor perpendicular to the direction of motion of the disc. At what point is the least and most probable shot? What is their value? Consider the cases $L > 4R$, $4R > L > 2R$, where $L$ is the distance between the walls. | | The shots are fired at height $R$ from the floor perpendicular to the direction of motion of the disc. At what point is the least and most probable shot? What is their value? Consider the cases $L > 4R$, $4R > L > 2R$, where $L$ is the distance between the walls. |
| </p> | | </p> |
| | | |
| <h3>Solution</h3> | | <h3>Solution</h3> |
| <p> | | <p> |
| | | |
| <center> | | <center> |
| <figure> | | <figure> |
| <img src="animation.gif" alt="1.1.23" | | <img src="animation.gif" alt="1.1.23" |
| loading="lazy" width="300" /> | | loading="lazy" width="300" /> |
| <figcaption> | | <figcaption> |
| Wheels moving | | Wheels moving |
| </figcaption> | | </figcaption> |
| </figure> | | </figure> |
| </center> | | </center> |
| | | |
| <p> | | <p> |
| When the target is moving, a bystander is less likely to see the target from the edge, as it stays there for a shorter period of time. | | When the target is moving, a bystander is less likely to see the target from the edge, as it stays there for a shorter period of time. |
| </p> | | </p> |
| <p> | | <p> |
| Thus, the maximum probability will be observed on the interval: | | Thus, the maximum probability will be observed on the interval: |
| </p> | | </p> |
| <p style="text-align: center;"> | | <p style="text-align: center;"> |
| $$\left\{\begin{matrix} | | $$\left\{\begin{matrix} |
| 0 \leq x < 2R\\ | | 0 \leq x < 2R\\ |
| L-2R < x \leq L | | L-2R < x \leq L |
| \end{matrix}\right.$$ | | \end{matrix}\right.$$ |
| </p> | | </p> |
| <p> | | <p> |
| Since the velocity of the target is constant, and finding the target in the range $2R \leq x \leq L-2R$ is equally likely, the probability of finding it in this range is equal to the ratio of the diameter to the length of this range: $\frac{2R}{L-2R}$. | | Since the velocity of the target is constant, and finding the target in the range $2R \leq x \leq L-2R$ is equally likely, the probability of finding it in this range is equal to the ratio of the diameter to the length of this range: $\frac{2R}{L-2R}$. |
| </p> | | </p> |
| <p> | | <p> |
| Graphs corresponding to these modes: | | Graphs corresponding to these modes: |
| </p> | | </p> |
| | | |
| <center> | | <center> |
| <figure> | | <figure> |
| <img id="sol" src="sol.png" alt="1.1.23" | | <img id="sol" src="sol.png" alt="1.1.23" |
| loading="lazy" width="350" /> | | loading="lazy" width="350" /> |
| <figcaption> | | <figcaption> |
| Probability of a hit as a function of aiming distance | | Probability of a hit as a function of aiming distance |
| </figcaption> | | </figcaption> |
| </figure> | | </figure> |
| </center> | | </center> |
| </p> | | </p> |
| | | |
| <h4>Answer</h4> | | <h4>Answer</h4> |
| <p> | | <p> |
| <a href="#sol">See Fig.</a> Zero at the walls. The largest at any place at a distance from the walls, | | <a href="#sol">See Fig.</a> Zero at the walls. The largest at any place at a distance from the walls, |
| greater than $2R$, and equal to $2R/(L-2R)$ at $L > 4R$; at any place at a distance from the walls greater than $L - 2R$, and equal to one at $4R > L > 2R$. | | greater than $2R$, and equal to $2R/(L-2R)$ at $L > 4R$; at any place at a distance from the walls greater than $L - 2R$, and equal to one at $4R > L > 2R$. |
| </p> | | </p> |
| | | |
| | | |
| <footer class="row container"> | | <footer class="row container"> |
| <br> | | <br> |
| <p> | | <p> |
| <small> © <strong>Savchenko Solutions</strong>, 2023-2024 <br></small> | | <small> © <strong>Savchenko Solutions</strong>, 2023-2024 <br></small> |
| </p> | | </p> |
| <p> | | <p> |
| <small>All rights belong to the authors. <br> Commercial use of materials - with the written permission of the authors. <br> alex@savchenkosolutions.com <br></small> | | <small>All rights belong to the authors. <br> Commercial use of materials - with the written permission of the authors. <br> alex@savchenkosolutions.com <br></small> |
| </p> | | </p> |
| </footer> | | </footer> |
| </body> | | </body> |
| | | |
| </html> | | </html> |